Hunter: The Vigil and Storytelling System are trademarks of CCP hf. All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf. Hunter: The Vigil is a game line from White Wolf, announced on January 2, , and . Under the Skin* (PDF Only) (February ) inspired by Spirit Slayers. ing, Changeling the Lost, Hunter the Vigil and Geist the Sin Eaters are trademarks of CCP hf. All rights reserved. All characters, names, places and text herein.
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Hunter: The Vigil Core Rulebook is the corebook for the sixth gaming line in the Chronicles of Darkness, Hunter: The Vigil. It features PDF: aralgocunes.ga Today (Friday) only, we bring you the Hunter: The Vigil Rulebook for I already own most of the corebooks on PDF but this and DA: V were two. Hunter the Vigil Sheet - Free download as PDF File .pdf), Text File .txt) or read online for free.
Also, they have money. Lots and lots of money.
Which is why they think they can afford to hunt monsters with swords and arrows. They claim that they convinced Jack the Ripper to join them for a while, but apparently he liked killing prostitutes better than killing monsters. Azusa Miko: Shinto priestesses who talk to the dead, they were kicked out of the mainline temples because in Edo-period Japan traditional stuff like this was considered unwholesome. Now they travel the nation seeking spirits to placate, and if necessary shoot them with their bows.
Are all female as well, but they have male counterparts in the Geki who do similar stuff. The Barrett Commission: Politicians who have found out that vampires and other monsters, but mostly vampires like to meddle with politics, so they decided to band together in order to keep them out.
They can't actually keep any pelts or anything, but the hunt is still dangerous enough they keep at it. Sometimes they even just let the werewolf go if it hasn't hurt a human being since their real interest is honing themselves into the ultimate hunters, a sentiment that has earned them a surprising degree of respect from the Uratha who are themselves well-versed in the sacred role of the hunt.
Bijin: Pretty Japanese people who are travelling artists and performers Bijin just means "a beautiful person" who started to figure out that monsters exist and decided to hunt them. Think the Toreador except they're not vampires. Division Six: A secret government agency hunting down "reality deviants" before they can cause the total collapse of reality. Really, they're the unwitting dupes of the Seers of the Throne being used to hunt down the Awakened, but they don't know that.
The Hunt Club: Sick fucks who make the Ashwood Abbey look like saints by comparison, this is only a "hunter" compact in that it's pretty common for burnt-out hunters to end up in it. This is basically a social network for serial killers and Slashers who haven't completely lost their ability to relate to people, based on covering up each other's messes and scoring "points" by their kills.
After suing every authority who watched it happen but didn't act she was left with a fortune and an empty feeling. Hassan began to organize a group dedicated to breaking up cults and returning cultists to their families: Habibti Ma. The authors have admitted they fucked up and should've called the group Habibti Ma'at, named after the Egyptian goddess of mercy that Hassan bases her group's ideals on.
While they act out of mercy they're not above kidnapping, torture and psychological abuse to deprogram cultists. This means that they'd rather go after cultists of monsters frequently cults of arisen, vampires and the Kinfolk of werewolves , but if push comes to shove they'll take on the monsters as well. The Illuminated Brotherhood: Wigged out druggies whose experiments in psychedelics have clued them into the existence of ghosts and spirits and who continue to poke at the supernatural despite their lack of any training in what to do when they get noticed.
The Keepers of the Source: A bunch of hippies and eco-nuts who have the sucky ability to sense those carrying Essence by feeling pain, so they think werewolves and mages are "parasites of the Earth Mother". Used to use typical peacenik tactics to try and convince the werewolves and mages to stop channeling Essence; when this kept getting them killed, they upgraded to terrorist acts instead.
The Keepers of the Weave: Native American storytellers and lorekeepers. Since they don't write things down all stories have to be told and shared in person, making their knowledge especially fragile. They keep the stories of all the iterations of various monsters the people encounter and seek to make connections to provide everyone with hopefully correct information. Les Voyageurs: Native Americans and French settlers protecting the French colonies from werewolves and other beasties who want to maul them for hunting beavers and stuff.
Given the fact that they're armed with muskets, bows and hatchets compared to, well, a fucking werewolf it speaks for their badassery and skill at trapping that they still exist.
The Long Night believe it's the end of the world and a lot of them do not feel very fucking fine. The belief that Jesus will arrive if all the monsters are dead is about the only thing most of them can agree on.
The Loyalists of Thule: Ex-Nazis and people they've essentially blackmailed into being hunters. The Loyalists were originally the Thule-Gesellschaft. Knowing they done goofed, they think they have to atone for what they've done by hunting down monsters. Note that they're running low on people who were actually Nazis and the younger members are asking why they need to be so hung up on WWII.
Maiden's Blood Sisterhood: A sorority of vampire-hunting college chicks. Like Buffy, only no superpowers. Network 0: Making shows like Ghost Adventures and Finding Bigfoot look professional, Network 0 are all obsessed with finding footage and evidence of the monsters and dark parts of the world and either shoving said evidence of them in people's faces or hiding it and waiting to shove it in people's faces.
The Night Watch: Ghetto toughs, petty hoods, gangbangers and other street trash who've decided they aren't going to stand for being the go-to munchies for vampires anymore. Null Mysteriis: When scientists find out the truth, they don't go full-mystical. They break out their gear and start researching. They analyze vampire blood, study things from other dimensions and look for theories to explain why witches can break reality.
The Promethean Brotherhood: Envious pricks who perform human sacrifices on mages, monsters, even Conspiracy-tier hunters to try and steal their magic for a time. More or less the only group actively upholding the Vigil, but the arrival of the Europeans and intertribal tensions make their duty more and more difficult.
The Reckoning: A bunch of fundamentalist Christian preppers and sovereign citizens who hunt Heroes rather than Beasts after a Hero leveled their compound.
It's wacky. Especially when they start kidnapping Beasts to lure Heroes to them, which makes them more likely to turn into Heroes, or when they go on and on about Heroes causing collateral damage while causing collateral damage. The Reclaimers: A cell on the cusp of becoming a Compact, the Reclaimers believe that the Lairs of Beasts are made from the collective subconsciousness of humanity, and them using this somehow weakens the human race.
So the Reclaimers set out to break into the Lairs of Beasts and collapse them to make humanity whole again. Despite them figuring out how to do this, this is a terrible idea for three reasons: A, a Lair is a gigantic fucking deathtrap, and B, a Beast's Lair is where its Horror lives and it's not going to just let you collapse its home, and C, the Beast that the Horror belongs to is also going to notice, get pissed off, and merge with said Horror to bring it to its full power.
Yuri Kochiyama of the group of the same name, using the Going to Groups Tactic on a vampire. This involves being a support group for a reluctant monster.
And no, you aren't required to have Raoul Duke to perform this Tactic. The Scarlet Watch: In the aftermath of the Inquisition a couple of powerful families banded together and formed a united front against vampires.
Their descendants have moved to the New World and some seek to continue the fight against the ever-increasing numbers of vampires in the colonies. But the vampires have long memories, and they do not take kindly to being hunted. If they had magic whips this Compact would be the Belmont clan. The Talbot Group: Well-meaning healers hoping to try and "cure" werewolves and spirit possessions.
Founded by a couple whose son turned into a werewolf. They're slowly making progress and are considering how the werewolves they have pseudo-pacified handle spirits doing bad shit, which is the entire purpose of werewolves to begin with.
The Union: The compact of the common men and women who don't know or care about what the monsters are as long as they stay out of their neighborhood. Unlike most Hunters, they prefer to react to monster depredations rather than go out looking for trouble themselves. Utopia Now: A bunch of Libertarians looking to make the world a better place for everyone.
The catch? They want to do this using whatever they pilfered from dead institutional demons, demons who have taken over buildings instead of people translation: the God-Machine's Infrastructure. Their founder is a Stigmatic, a human who has been exposed to a demon in its true form and was changed for the experience. He is now looking to rid the world of institutional demons and build a utopia where they do not exist.
Yuri's Group: A mix of the Talbot Group and Habibti Ma'at, Yuri's Group is a support group for critics of this ill-concieved little experiment , who sometimes take the fight to their former tormentors.
Starting to branch out into helping the battered housewives of all the other gamelines too, with the odd attempt to help vampires, beasts, and other predatory supernaturals who're still human enough to feel bad about the things they do to humans cling to what humanity they have left in them.
Frequently team up with other Cells and Compacts to provide support because sacrificing an entire support group worth of people is bad for attendance rates. Conspiracies[ edit ] It would be god tier, if they weren't so god-awful about so much. Conspiracies aren't just the largest groups in Hunter. Denise R. I LOVE this book! It's a perfect compliment to the nWoD series! Logan G.
Hunter is turning out to be one of the best NWOD books ever. I've only recived the PDF so far and it's been very helpful. I can't wait till I get the actual book. Jon H. The book itself is excellent, one of the best products White Wolf has produced.
Has a load of rules and whatnot for normal mortals in WOD.
If you're downloading a physical copy to complete your collection, I will warn that this book's pages are straight-up [ See All Ratings and Reviews. Browse Categories. WoD 20th Anniversary Edition Sale. Rule System. Apocalypse World Engine.
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Obviously not as important as announcing a Kickstarter, but why were there no emails or heads-up? When I follow the link, there are no free version listed. Onyx Path Publishing: Many Worlds. One Path. First Name: Last Name: The Vigil , News Ian A. Watson - January 3rd, , 9: New Year, New Game!
Saved the best for last, I see. Psh game sucks.